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Courses
UE | AUTOMOTIVE
Student Work
Automotive | Unreal Engine
Teacher
Allan Portilho
Category:
Unreal Engine
5
out of 5
5
10 reviews
Curriculum
Reviews
Welcome
1
Disclaimer
1:31
System Configuration
2
Timeout Detection and Recovery (TDR)
2:42
3
GPU Selection
2:00
Project Files
4
Downloads
Text lesson
Basics
5
Epic Games Launcher
1:59
6
Project Folders
1:09
7
Project Re-Association
1:44
8
Interface
1:35
9
Toolbar
5:27
10
Viewport
6:10
11
Navigation and Shortcuts
1:27
12
Content Browser
1:12
13
Outliner vs Layers
4:30
Importing Assets
14
Importing FBX
6:15
15
Importing as Datasmith
8:08
16
Importing Cineware
2:18
17
Power Of 2 Images
2:11
18
Importing Textures
3:00
19
Importing HDRI
2:01
20
Importing From Library
0:47
21
Importing From Quixel
2:00
22
Importing From Other Projects
2:00
Lights
23
Lights Overview
3:06
24
Directional Light
4:57
25
Point Light
2:26
26
Spot Light
1:20
27
Rect Light
2:50
28
HDRI Backdrop
5:09
29
Sun and Sky
1:17
30
IES Lights
4:25
Cameras
31
Camera Actor
2:26
32
Cine Camera Actor
2:44
Materials
33
Materials Creation Overview
4:01
34
Basic material
7:15
35
Constant Vectors
6:39
36
Switch Paramenter
5:15
37
Multi-texture
6:03
38
Normal Map Intensity
3:48
39
Emissive
3:21
40
Transparent Material
3:21
41
Automotive Material Overview
1:24
Project Settings Essentials
42
Project Settings
5:32
43
Post Process Volume
5:52
44
Plugins
1:32
45
Levels
1:45
46
Duplicating Levels
0:54
Lumen vs Ray Tracing vs Path Tracing
47
Comparasion
4:37
48
Setting up Ray Tracing
5:45
49
Setting up Lumen
3:35
50
Setting up Path Tracing
3:47
Model Prep
51
Car Paint
12:19
52
Exterior Trim
10:22
53
Glass
3:42
54
Plastic and Rubber
4:13
55
Headlights and Tail lights
8:10
56
Blocker
4:03
57
Basic Interior
4:10
58
Brakes
9:45
59
Tire
19:11
Project I - Ray Tracing
60
Part 1
10:12
61
Part 2
9:58
62
Part 3
6:18
Project II - Lumen
63
Part 1
13:10
64
Part 2
11:31
65
Part 3
6:15
Project III - Path Tracing
66
Part 1
9:58
67
Part 2
9:41
68
Part 3
9:22
Sequencer
69
Sequencer Overview
5:47
70
Timeline
3:27
71
Key Frames and Cameras
9:25
72
Custom Atributes
12:05
73
Animation with Curves
2:18
74
Master Sequencer
3:29
Movie Render Queue
75
Overview
4:36
76
Settings Overview
5:35
77
Required Settings
9:33
78
Enable Features
0:46
79
Lumen Settings
5:59
80
Ray Tracing Settings
3:01
81
Path Tracing Settings
4:53
82
Custom CVAR
2:39
Rendering
83
Project 1 - Method 1
7:06
84
Project 2 - Method 2
8:37
85
Project 3 - Method 3
7:56
HDRI + Backplate
86
Overview
1:20
87
Scene Exposure
2:14
88
Scene Setup
3:26
89
Backplate Material
3:51
90
Lights Properties
2:02
91
Meshes Properties
1:49
92
Lighting Adjustments
10:57
93
Render Setup
1:22
Advanced Glass Material
94
Glass Material Overview
1:13
95
Lumen Glass Basics
9:34
96
Lumen Textured Tinted Glass
6:31
97
Lumen Glass Opacity Mask
5:18
98
Lumen Glass Normal Map
17:53
99
Lumen Glass Transparency Fix
3:48
100
Path Tracing Glass Basics
7:07
101
Path Tracing Normal Map
17:57
Animation
102
Important Consideration
11:04
103
CAD Preparation
10:43
104
Updating CAD
4:51
105
Car Scene
4:09
106
Dummy Car
8:20
107
Rig Concept
1:03
108
Rigging
12:59
109
Animation
21:05
110
Camera Animation Sequencer
19:07
111
Camera Shake
3:35
112
Bonus Lesson
15:14
Substance Materials
113
Installation and Requirements
3:15
114
Substance Templates Usage
7:56
115
Material Parameters 1
9:04
116
Material Parameters 2
9:27
117
Fixing Texture Seam
4:21
Pro Tips
118
Custom Splash Screen
1:45
119
Vertical Lines Issues
2:41
120
Detach HKV Studios 3D Models
12:03
121
Fixing Flipped Normals
2:52
122
Fix Flickering Lumen Reflections
2:28
Unreal Engine 5.2 Updates (coming soon)
Substrate Materials (coming soon)
5
5
out of 5
10 Ratings
Detailed Rating
Stars 5
10
Stars 4
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Stars 3
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$800
Enrolled
:
347 students
Lectures
:
122
Level
:
Beginner to Advanced
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