Automotive | Unreal Engine
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Course sections
Section 1
Welcome
1
Disclaimer
Section 2
System Configuration
1
Timeout Detection and Recovery (TDR)
2
GPU Selection
Section 3
Project Files
1
Downloads
Section 4
Basics
1
Epic Games Launcher
2
Project Folders
3
Project Re-Association
4
Interface
5
Toolbar
6
Viewport
7
Navigation and Shortcuts
8
Content Browser
9
Outliner vs Layers
Section 5
Importing Assets
1
Importing FBX
2
Importing as Datasmith
3
Importing Cineware
4
Power Of 2 Images
5
Importing Textures
6
Importing HDRI
7
Importing From Library
8
Importing From Quixel
9
Importing From Other Projects
Section 6
Lights
1
Lights Overview
2
Directional Light
3
Point Light
4
Spot Light
5
Rect Light
6
HDRI Backdrop
7
Sun and Sky
8
IES Lights
Section 7
Cameras
1
Camera Actor
2
Cine Camera Actor
Section 8
Materials
1
Materials Creation Overview
2
Basic material
3
Constant Vectors
4
Switch Paramenter
5
Multi-texture
6
Normal Map Intensity
7
Emissive
8
Transparent Material
9
Automotive Material Overview
Section 9
Project Settings Essentials
1
Project Settings
2
Post Process Volume
3
Plugins
4
Levels
5
Duplicating Levels
Section 10
Lumen vs Ray Tracing vs Path Tracing
1
Comparasion
2
Setting up Ray Tracing
3
Setting up Lumen
4
Setting up Path Tracing
Section 11
Model Prep
1
Car Paint
2
Exterior Trim
3
Glass
4
Plastic and Rubber
5
Headlights and Tail lights
6
Blocker
7
Basic Interior
8
Brakes
9
Tire
Section 12
Project I - Ray Tracing
1
Part 1
2
Part 2
3
Part 3
Section 13
Project II - Lumen
1
Part 1
2
Part 2
3
Part 3
Section 14
Project III - Path Tracing
1
Part 1
2
Part 2
3
Part 3
Section 15
Sequencer
1
Sequencer Overview
2
Timeline
3
Key Frames and Cameras
4
Custom Atributes
5
Animation with Curves
6
Master Sequencer
Section 16
Movie Render Queue
1
Overview
2
Settings Overview
3
Required Settings
4
Enable Features
5
Lumen Settings
6
Ray Tracing Settings
7
Path Tracing Settings
8
Custom CVAR
Section 17
Rendering
1
Project 1 - Method 1
2
Project 2 - Method 2
3
Project 3 - Method 3
Section 18
HDRI + Backplate
1
Overview
2
Scene Exposure
3
Scene Setup
4
Backplate Material
5
Lights Properties
6
Meshes Properties
7
Lighting Adjustments
8
Render Setup
Section 19
Advanced Glass Material
1
Glass Material Overview
2
Lumen Glass Basics
3
Lumen Textured Tinted Glass
4
Lumen Glass Opacity Mask
5
Lumen Glass Normal Map
6
Lumen Glass Transparency Fix
7
Path Tracing Glass Basics
8
Path Tracing Normal Map
Section 20
Animation
1
Important Consideration
2
CAD Preparation
3
Updating CAD
4
Car Scene
5
Dummy Car
6
Rig Concept
7
Rigging
8
Animation
9
Camera Animation Sequencer
10
Camera Shake
11
Bonus Lesson
Section 21
Substance Materials
1
Installation and Requirements
2
Substance Templates Usage
3
Material Parameters 1
4
Material Parameters 2
5
Fixing Texture Seam
Section 22
Pro Tips
1
Custom Splash Screen
2
Vertical Lines Issues
3
Detach HKV Studios 3D Models
4
Fixing Flipped Normals
5
Fix Flickering Lumen Reflections
Section 23
Unreal Engine 5.2 Updates (coming soon)
Section 24
Substrate Materials (coming soon)
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Importing Assets
Importing HDRI
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Importing Assets
Importing Textures
Complete
Importing Assets
Importing From Library
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